FluidDomainSettings(bpy_struct)¶
base class — bpy_struct
- class bpy.types.FluidDomainSettings(bpy_struct)¶
Fluid domain settings
- adapt_margin¶
Margin added around fluid to minimize boundary interference (in [2, 24], default 4)
- Type:
int
- adapt_threshold¶
Minimum amount of fluid grid values (smoke density, fuel and heat) a cell can contain, before it is considered empty (in [0, 1], default 0.002)
- Type:
float
- additional_res¶
Maximum number of additional cells (in [0, 512], default 0)
- Type:
int
- alpha¶
Buoyant force based on smoke density (higher value results in faster rising smoke) (in [-5, 5], default 1.0)
- Type:
float
- beta¶
Buoyant force based on smoke heat (higher value results in faster rising smoke) (in [-5, 5], default 1.0)
- Type:
float
- burning_rate¶
Speed of the burning reaction (higher value results in smaller flames) (in [0.01, 4], default 0.75)
- Type:
float
- cache_data_format¶
Select the file format to be used for caching volumetric data (default
'OPENVDB')UNIUni Cache – Uni file format (.uni).OPENVDBOpenVDB – OpenVDB file format (.vdb).RAWRaw Cache – Raw file format (.raw).
- Type:
Literal[‘UNI’, ‘OPENVDB’, ‘RAW’]
- cache_directory¶
Directory that contains fluid cache files (default “”, never None, blend relative
//prefix supported)- Type:
str
- cache_frame_end¶
Frame on which the simulation stops (last frame baked) (in [-1048574, 1048574], default 250)
- Type:
int
- cache_frame_offset¶
Frame offset that is used when loading the simulation from the cache. It is not considered when baking the simulation, only when loading it. (in [-1048574, 1048574], default 0)
- Type:
int
- cache_frame_pause_data¶
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_pause_guide¶
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_pause_mesh¶
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_pause_noise¶
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_pause_particles¶
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_start¶
Frame on which the simulation starts (first frame baked) (in [-1048574, 1048574], default 1)
- Type:
int
- cache_mesh_format¶
Select the file format to be used for caching surface data (default
'UNI')UNIUni Cache – Uni file format (.uni).OPENVDBOpenVDB – OpenVDB file format (.vdb).RAWRaw Cache – Raw file format (.raw).
- Type:
Literal[‘UNI’, ‘OPENVDB’, ‘RAW’]
- cache_noise_format¶
Select the file format to be used for caching noise data (default
'OPENVDB')UNIUni Cache – Uni file format (.uni).OPENVDBOpenVDB – OpenVDB file format (.vdb).RAWRaw Cache – Raw file format (.raw).
- Type:
Literal[‘UNI’, ‘OPENVDB’, ‘RAW’]
- cache_particle_format¶
Select the file format to be used for caching particle data (default
'OPENVDB')UNIUni Cache – Uni file format (.uni).OPENVDBOpenVDB – OpenVDB file format (.vdb).RAWRaw Cache – Raw file format (.raw).
- Type:
Literal[‘UNI’, ‘OPENVDB’, ‘RAW’]
- cache_resumable¶
Additional data will be saved so that the bake jobs can be resumed after pausing. Because more data will be written to disk it is recommended to avoid enabling this option when baking at high resolutions. (default False)
- Type:
bool
- cache_type¶
Change the cache type of the simulation (default
'REPLAY')REPLAYReplay – Use the timeline to bake the scene.MODULARModular – Bake every stage of the simulation separately.ALLAll – Bake all simulation settings at once.
- Type:
Literal[‘REPLAY’, ‘MODULAR’, ‘ALL’]
- cell_size¶
Cell Size (array of 3 items, in [-inf, inf], default (0.0, 0.0, 0.0), readonly)
- Type:
- cfl_condition¶
Maximal velocity per cell (greater CFL numbers will minimize the number of simulation steps and the computation time.) (in [0, 10], default 2.0)
- Type:
float
- clipping¶
Value under which voxels are considered empty space to optimize rendering (in [0, 1], default 1e-06)
- Type:
float
- color_grid¶
Smoke color grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- color_ramp_field¶
Simulation field to color map (default
'NONE')- Type:
Literal[‘NONE’]
- color_ramp_field_scale¶
Multiplier for scaling the selected field to color map (in [0.001, 100000], default 1.0)
- Type:
float
- delete_in_obstacle¶
Delete fluid inside obstacles (default False)
- Type:
bool
- density_grid¶
Smoke density grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- display_interpolation¶
Interpolation method to use for smoke/fire volumes in solid mode (default
'LINEAR')LINEARLinear – Good smoothness and speed.CUBICCubic – Smoothed high quality interpolation, but slower.CLOSESTClosest – No interpolation.
- Type:
Literal[‘LINEAR’, ‘CUBIC’, ‘CLOSEST’]
- display_thickness¶
Thickness of smoke display in the viewport (in [0.001, 1000], default 1.0)
- Type:
float
- dissolve_speed¶
Determine how quickly the smoke dissolves (lower value makes smoke disappear faster) (in [1, 10000], default 5)
- Type:
int
- domain_resolution¶
Smoke Grid Resolution (array of 3 items, in [-inf, inf], default (0, 0, 0), readonly)
- Type:
bpy_prop_array[int]
- domain_type¶
Change domain type of the simulation (default
'GAS')GASGas – Create domain for gases.LIQUIDLiquid – Create domain for liquids.
- Type:
Literal[‘GAS’, ‘LIQUID’]
- effector_group¶
Limit effectors to this collection
- Type:
- effector_weights¶
(readonly)
- Type:
- export_manta_script¶
Generate and export Mantaflow script from current domain settings during bake. This is only needed if you plan to analyze the cache (e.g. view grids, velocity vectors, particles) in Mantaflow directly (outside of Blender) after baking the simulation. (default False)
- Type:
bool
- flame_grid¶
Smoke flame grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- flame_ignition¶
Minimum temperature of the flames (higher value results in faster rising flames) (in [0.5, 5], default 1.5)
- Type:
float
- flame_max_temp¶
Maximum temperature of the flames (higher value results in faster rising flames) (in [1, 10], default 3.0)
- Type:
float
- flame_smoke¶
Amount of smoke created by burning fuel (in [0, 8], default 1.0)
- Type:
float
- flame_smoke_color¶
Color of smoke emitted from burning fuel (array of 3 items, in [0, inf], default (0.7, 0.7, 0.7))
- Type:
- flame_vorticity¶
Additional vorticity for the flames (in [0, 2], default 0.5)
- Type:
float
- flip_ratio¶
PIC/FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes. (in [0, 1], default 0.97)
- Type:
float
- fluid_group¶
Limit fluid objects to this collection
- Type:
- force_collection¶
Limit forces to this collection
- Type:
- fractions_distance¶
Determines how far apart fluid and obstacle are (higher values will result in fluid being further away from obstacles, smaller values will let fluid move towards the inside of obstacles) (in [-5, 5], default 0.5)
- Type:
float
- fractions_threshold¶
Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect) (in [0.001, 1], default 0.05)
- Type:
float
- gravity¶
Gravity in X, Y and Z direction (array of 3 items, in [-1000.1, 1000.1], default (0.0, 0.0, -9.81))
- Type:
- gridlines_cell_filter¶
Cell type to be highlighted (default
'NONE')NONENone – Highlight the cells regardless of their type.FLUIDFluid – Highlight only the cells of type Fluid.OBSTACLEObstacle – Highlight only the cells of type Obstacle.EMPTYEmpty – Highlight only the cells of type Empty.INFLOWInflow – Highlight only the cells of type Inflow.OUTFLOWOutflow – Highlight only the cells of type Outflow.
- Type:
Literal[‘NONE’, ‘FLUID’, ‘OBSTACLE’, ‘EMPTY’, ‘INFLOW’, ‘OUTFLOW’]
- gridlines_color_field¶
Simulation field to color map onto gridlines (default
'NONE')NONENone – None.FLAGSFlags – Flag grid of the fluid domain.RANGEHighlight Range – Highlight the voxels with values of the color mapped field within the range.
- Type:
Literal[‘NONE’, ‘FLAGS’, ‘RANGE’]
- gridlines_lower_bound¶
Lower bound of the highlighting range (in [-inf, inf], default 0.0)
- Type:
float
- gridlines_range_color¶
Color used to highlight the range (array of 4 items, in [0, inf], default (1.0, 0.0, 0.0, 1.0))
- Type:
bpy_prop_array[float]
- gridlines_upper_bound¶
Upper bound of the highlighting range (in [-inf, inf], default 1.0)
- Type:
float
- guide_alpha¶
Guiding weight (higher value results in greater lag) (in [1, 100], default 2.0)
- Type:
float
- guide_beta¶
Guiding size (higher value results in larger vortices) (in [1, 50], default 5)
- Type:
int
- guide_parent¶
Use velocities from this object for the guiding effect (object needs to have fluid modifier and be of type domain))
- Type:
- guide_source¶
Choose where to get guiding velocities from (default
'DOMAIN')DOMAINDomain – Use a fluid domain for guiding (domain needs to be baked already so that velocities can be extracted). Guiding domain can be of any type (i.e. gas or liquid)..EFFECTOREffector – Use guiding (effector) objects to create fluid guiding (guiding objects should be animated and baked once set up completely).
- Type:
Literal[‘DOMAIN’, ‘EFFECTOR’]
- guide_vel_factor¶
Guiding velocity factor (higher value results in greater guiding velocities) (in [0, 100], default 2.0)
- Type:
float
- has_cache_baked_any¶
(default False)
- Type:
bool
- has_cache_baked_data¶
(default False)
- Type:
bool
- has_cache_baked_guide¶
(default False)
- Type:
bool
- has_cache_baked_mesh¶
(default False)
- Type:
bool
- has_cache_baked_noise¶
(default False)
- Type:
bool
- has_cache_baked_particles¶
(default False)
- Type:
bool
- heat_grid¶
Smoke heat grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- highres_sampling¶
Method for sampling the high resolution flow (default
'FULLSAMPLE')- Type:
Literal[‘FULLSAMPLE’, ‘LINEAR’, ‘NEAREST’]
- is_cache_baking_any¶
(default False)
- Type:
bool
- is_cache_baking_data¶
(default False)
- Type:
bool
- is_cache_baking_guide¶
(default False)
- Type:
bool
- is_cache_baking_mesh¶
(default False)
- Type:
bool
- is_cache_baking_noise¶
(default False)
- Type:
bool
- is_cache_baking_particles¶
(default False)
- Type:
bool
- mesh_concave_lower¶
Lower mesh concavity bound (high values tend to smoothen and fill out concave regions) (in [0, 10], default 0.4)
- Type:
float
- mesh_concave_upper¶
Upper mesh concavity bound (high values tend to smoothen and fill out concave regions) (in [0, 10], default 3.5)
- Type:
float
- mesh_generator¶
Which particle level set generator to use (default
'IMPROVED')IMPROVEDFinal – Use improved particle level set (slower but more precise and with mesh smoothening options).UNIONPreview – Use union particle level set (faster but lower quality).
- Type:
Literal[‘IMPROVED’, ‘UNION’]
- mesh_particle_radius¶
Particle radius factor (higher value results in larger (meshed) particles). Needs to be adjusted after changing the mesh scale. (in [0, 10], default 2.0)
- Type:
float
- mesh_scale¶
The mesh simulation is scaled up by this factor (compared to the base resolution of the domain). For best meshing, it is recommended to adjust the mesh particle radius alongside this value. (in [1, 100], default 2)
- Type:
int
- mesh_smoothen_neg¶
Negative mesh smoothening (in [0, 100], default 1)
- Type:
int
- mesh_smoothen_pos¶
Positive mesh smoothening (in [0, 100], default 1)
- Type:
int
- noise_pos_scale¶
Scale of noise (higher value results in larger vortices) (in [0.0001, 10], default 2.0)
- Type:
float
- noise_scale¶
The noise simulation is scaled up by this factor (compared to the base resolution of the domain) (in [1, 100], default 2)
- Type:
int
- noise_strength¶
Strength of noise (in [0, 10], default 1.0)
- Type:
float
- noise_time_anim¶
Animation time of noise (in [0.0001, 10], default 0.1)
- Type:
float
- openvdb_cache_compress_type¶
Compression method to be used (default
'ZIP')ZIPZip – Effective but slow compression.NONENone – Do not use any compression.
- Type:
Literal[‘ZIP’, ‘NONE’]
- openvdb_data_depth¶
Bit depth for fluid particles and grids (lower bit values reduce file size) (default
'NONE')- Type:
Literal[‘NONE’]
- particle_band_width¶
Particle (narrow) band width (higher value results in thicker band and more particles) (in [0, 1000], default 3.0)
- Type:
float
- particle_max¶
Maximum number of particles per cell (ensures that each cell has at most this amount of particles) (in [0, 1000], default 16)
- Type:
int
- particle_min¶
Minimum number of particles per cell (ensures that each cell has at least this amount of particles) (in [0, 1000], default 8)
- Type:
int
- particle_number¶
Particle number factor (higher value results in more particles) (in [1, 5], default 2)
- Type:
int
- particle_radius¶
Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume. (in [0, 10], default 1.0)
- Type:
float
- particle_randomness¶
Randomness factor for particle sampling (in [0, 10], default 0.1)
- Type:
float
- particle_scale¶
The particle simulation is scaled up by this factor (compared to the base resolution of the domain) (in [1, 100], default 1)
- Type:
int
- resolution_max¶
Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically). (in [6, 10000], default 32)
- Type:
int
- show_gridlines¶
Show gridlines (default False)
- Type:
bool
- show_velocity¶
Visualize vector fields (default False)
- Type:
bool
- simulation_method¶
Change the underlying simulation method (default
'FLIP')FLIPFLIP – Use FLIP as the simulation method (more splashy behavior).APICAPIC – Use APIC as the simulation method (more energetic and stable behavior).
- Type:
Literal[‘FLIP’, ‘APIC’]
- slice_axis¶
(default
'AUTO')AUTOAuto – Adjust slice direction according to the view direction.XX – Slice along the X axis.YY – Slice along the Y axis.ZZ – Slice along the Z axis.
- Type:
Literal[‘AUTO’, ‘X’, ‘Y’, ‘Z’]
- slice_depth¶
Position of the slice (in [0, 1], default 0.5)
- Type:
float
- slice_per_voxel¶
How many slices per voxel should be generated (in [0, 100], default 5.0)
- Type:
float
- sndparticle_boundary¶
How particles that left the domain are treated (default
'DELETE')DELETEDelete – Delete secondary particles that are inside obstacles or left the domain.PUSHOUTPush Out – Push secondary particles that left the domain back into the domain.
- Type:
Literal[‘DELETE’, ‘PUSHOUT’]
- sndparticle_bubble_buoyancy¶
Amount of buoyancy force that rises bubbles (high value results in bubble movement mainly upwards) (in [0, 100], default 0.5)
- Type:
float
- sndparticle_bubble_drag¶
Amount of drag force that moves bubbles along with the fluid (high value results in bubble movement mainly along with the fluid) (in [0, 100], default 0.6)
- Type:
float
- sndparticle_combined_export¶
Determines which particle systems are created from secondary particles (default
'OFF')OFFOff – Create a separate particle system for every secondary particle type.SPRAY_FOAMSpray + Foam – Spray and foam particles are saved in the same particle system.SPRAY_BUBBLESSpray + Bubbles – Spray and bubble particles are saved in the same particle system.FOAM_BUBBLESFoam + Bubbles – Foam and bubbles particles are saved in the same particle system.SPRAY_FOAM_BUBBLESSpray + Foam + Bubbles – Create one particle system that contains all three secondary particle types.
- Type:
Literal[‘OFF’, ‘SPRAY_FOAM’, ‘SPRAY_BUBBLES’, ‘FOAM_BUBBLES’, ‘SPRAY_FOAM_BUBBLES’]
- sndparticle_life_max¶
Highest possible particle lifetime (in [0, 10000], default 25.0)
- Type:
float
- sndparticle_life_min¶
Lowest possible particle lifetime (in [0, 10000], default 10.0)
- Type:
float
- sndparticle_potential_max_energy¶
Upper clamping threshold that indicates the fluid speed where cells no longer emit more particles (higher value results in generally less particles) (in [0, 1000], default 5.0)
- Type:
float
- sndparticle_potential_max_trappedair¶
Upper clamping threshold for marking fluid cells where air is trapped (higher value results in less marked cells) (in [0, 1000], default 20.0)
- Type:
float
- sndparticle_potential_max_wavecrest¶
Upper clamping threshold for marking fluid cells as wave crests (higher value results in less marked cells) (in [0, 1000], default 8.0)
- Type:
float
- sndparticle_potential_min_energy¶
Lower clamping threshold that indicates the fluid speed where cells start to emit particles (lower values result in generally more particles) (in [0, 1000], default 1.0)
- Type:
float
- sndparticle_potential_min_trappedair¶
Lower clamping threshold for marking fluid cells where air is trapped (lower value results in more marked cells) (in [0, 1000], default 5.0)
- Type:
float
- sndparticle_potential_min_wavecrest¶
Lower clamping threshold for marking fluid cells as wave crests (lower value results in more marked cells) (in [0, 1000], default 2.0)
- Type:
float
- sndparticle_potential_radius¶
Radius to compute potential for each cell (higher values are slower but create smoother potential grids) (in [1, 4], default 2)
- Type:
int
- sndparticle_sampling_trappedair¶
Maximum number of particles generated per trapped air cell per frame (in [0, 10000], default 40)
- Type:
int
- sndparticle_sampling_wavecrest¶
Maximum number of particles generated per wave crest cell per frame (in [0, 10000], default 200)
- Type:
int
- sndparticle_update_radius¶
Radius to compute position update for each particle (higher values are slower but particles move less chaotic) (in [1, 4], default 2)
- Type:
int
- start_point¶
Start point (array of 3 items, in [-inf, inf], default (0.0, 0.0, 0.0), readonly)
- Type:
- surface_tension¶
Surface tension of liquid (higher value results in greater hydrophobic behavior) (in [0, 100], default 0.0)
- Type:
float
- sys_particle_maximum¶
Maximum number of fluid particles that are allowed in this simulation (in [0, inf], default 0)
- Type:
int
- temperature_grid¶
Smoke temperature grid, range 0 to 1 represents 0 to 1000K (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- time_scale¶
Adjust simulation speed (in [0.0001, 10], default 1.0)
- Type:
float
- timesteps_max¶
Maximum number of simulation steps to perform for one frame (in [1, 100], default 4)
- Type:
int
- timesteps_min¶
Minimum number of simulation steps to perform for one frame (in [1, 100], default 1)
- Type:
int
- use_adaptive_domain¶
Adapt simulation resolution and size to fluid (default False)
- Type:
bool
- use_adaptive_timesteps¶
Automatically decide when to perform multiple simulation steps per frame (default True)
- Type:
bool
- use_bubble_particles¶
Create bubble particle system (default False)
- Type:
bool
- use_collision_border_back¶
Enable collisions with back domain border (default False)
- Type:
bool
- use_collision_border_bottom¶
Enable collisions with bottom domain border (default False)
- Type:
bool
- use_collision_border_front¶
Enable collisions with front domain border (default False)
- Type:
bool
- use_collision_border_left¶
Enable collisions with left domain border (default False)
- Type:
bool
- use_collision_border_right¶
Enable collisions with right domain border (default False)
- Type:
bool
- use_collision_border_top¶
Enable collisions with top domain border (default False)
- Type:
bool
- use_color_ramp¶
Render a simulation field while mapping its voxels values to the colors of a ramp or using a predefined color code (default False)
- Type:
bool
- use_diffusion¶
Enable fluid diffusion settings (e.g. viscosity, surface tension) (default False)
- Type:
bool
- use_dissolve_smoke¶
Let smoke disappear over time (default False)
- Type:
bool
- use_dissolve_smoke_log¶
Dissolve smoke in a logarithmic fashion. Dissolves quickly at first, but lingers longer. (default True)
- Type:
bool
- use_flip_particles¶
Create liquid particle system (default False)
- Type:
bool
- use_foam_particles¶
Create foam particle system (default False)
- Type:
bool
- use_fractions¶
Fractional obstacles improve and smoothen the fluid-obstacle boundary (default False)
- Type:
bool
- use_guide¶
Enable fluid guiding (default False)
- Type:
bool
- use_mesh¶
Enable fluid mesh (using amplification) (default True)
- Type:
bool
- use_noise¶
Enable fluid noise (using amplification) (default False)
- Type:
bool
- use_slice¶
Perform a single slice of the domain object (default False)
- Type:
bool
- use_speed_vectors¶
Caches velocities of mesh vertices. These will be used (automatically) when rendering with motion blur enabled. (default False)
- Type:
bool
- use_spray_particles¶
Create spray particle system (default False)
- Type:
bool
- use_tracer_particles¶
Create tracer particle system (default False)
- Type:
bool
- use_viscosity¶
Simulate fluids with high viscosity using a special solver (default False)
- Type:
bool
- vector_display_type¶
(default
'NEEDLE')NEEDLENeedle – Display vectors as needles.STREAMLINEStreamlines – Display vectors as streamlines.MACMAC Grid – Display vector field as MAC grid.
- Type:
Literal[‘NEEDLE’, ‘STREAMLINE’, ‘MAC’]
- vector_field¶
Vector field to be represented by the display vectors (default
'FLUID_VELOCITY')FLUID_VELOCITYFluid Velocity – Velocity field of the fluid domain.GUIDE_VELOCITYGuide Velocity – Guide velocity field of the fluid domain.FORCEForce – Force field of the fluid domain.
- Type:
Literal[‘FLUID_VELOCITY’, ‘GUIDE_VELOCITY’, ‘FORCE’]
- vector_scale¶
Multiplier for scaling the vectors (in [0, 1000], default 1.0)
- Type:
float
- vector_scale_with_magnitude¶
Scale vectors with their magnitudes (default False)
- Type:
bool
- vector_show_mac_x¶
Show X-component of MAC Grid (default True)
- Type:
bool
- vector_show_mac_y¶
Show Y-component of MAC Grid (default True)
- Type:
bool
- vector_show_mac_z¶
Show Z-component of MAC Grid (default True)
- Type:
bool
- velocity_grid¶
Smoke velocity grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- velocity_scale¶
Factor to control the amount of motion blur (in [0, inf], default 1.0)
- Type:
float
- viscosity_base¶
Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1) (in [0, 10], default 1.0)
- Type:
float
- viscosity_exponent¶
Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6) (in [0, 10], default 6)
- Type:
int
- viscosity_value¶
Viscosity of liquid (higher values result in more viscous fluids, a value of 0 will still apply some viscosity) (in [0, 10], default 0.05)
- Type:
float
- vorticity¶
Amount of turbulence and rotation in smoke (in [0, 4], default 0.0)
- Type:
float
- classmethod bl_rna_get_subclass(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type