RenderLayer(bpy_struct)¶
base class — bpy_struct
- class bpy.types.RenderLayer(bpy_struct)¶
- name¶
View layer name (default “”, readonly, never None)
- Type:
str
- passes¶
(default None, readonly)
- Type:
- use_ao¶
Render Ambient Occlusion in this Layer (default False, readonly)
- Type:
bool
- use_grease_pencil¶
Render Grease Pencil on this layer (default False, readonly)
- Type:
bool
- use_motion_blur¶
Render motion blur in this Layer, if enabled in the scene (default False, readonly)
- Type:
bool
- use_pass_ambient_occlusion¶
Deliver Ambient Occlusion pass (default False, readonly)
- Type:
bool
- use_pass_combined¶
Deliver full combined RGBA buffer (default False, readonly)
- Type:
bool
- use_pass_diffuse_color¶
Deliver diffuse color pass (default False, readonly)
- Type:
bool
- use_pass_diffuse_direct¶
Deliver diffuse direct pass (default False, readonly)
- Type:
bool
- use_pass_diffuse_indirect¶
Deliver diffuse indirect pass (default False, readonly)
- Type:
bool
- use_pass_emit¶
Deliver emission pass (default False, readonly)
- Type:
bool
- use_pass_environment¶
Deliver environment lighting pass (default False, readonly)
- Type:
bool
- use_pass_glossy_color¶
Deliver glossy color pass (default False, readonly)
- Type:
bool
- use_pass_glossy_direct¶
Deliver glossy direct pass (default False, readonly)
- Type:
bool
- use_pass_glossy_indirect¶
Deliver glossy indirect pass (default False, readonly)
- Type:
bool
- use_pass_material_index¶
Deliver material index pass (default False, readonly)
- Type:
bool
- use_pass_mist¶
Deliver mist factor pass (0.0 to 1.0) (default False, readonly)
- Type:
bool
- use_pass_normal¶
Deliver normal pass (default False, readonly)
- Type:
bool
- use_pass_object_index¶
Deliver object index pass (default False, readonly)
- Type:
bool
- use_pass_position¶
Deliver position pass (default False, readonly)
- Type:
bool
- use_pass_shadow¶
Deliver shadow pass (default False, readonly)
- Type:
bool
- use_pass_subsurface_color¶
Deliver subsurface color pass (default False, readonly)
- Type:
bool
- use_pass_subsurface_direct¶
Deliver subsurface direct pass (default False, readonly)
- Type:
bool
- use_pass_subsurface_indirect¶
Deliver subsurface indirect pass (default False, readonly)
- Type:
bool
- use_pass_transmission_color¶
Deliver transmission color pass (default False, readonly)
- Type:
bool
- use_pass_transmission_direct¶
Deliver transmission direct pass (default False, readonly)
- Type:
bool
- use_pass_transmission_indirect¶
Deliver transmission indirect pass (default False, readonly)
- Type:
bool
- use_pass_uv¶
Deliver texture UV pass (default False, readonly)
- Type:
bool
- use_pass_vector¶
Deliver speed vector pass (default False, readonly)
- Type:
bool
- use_pass_z¶
Deliver depth values pass (default False, readonly)
- Type:
bool
- use_sky¶
Render Sky in this Layer (default False, readonly)
- Type:
bool
- use_solid¶
Render Solid faces in this Layer (default False, readonly)
- Type:
bool
- use_strand¶
Render Strands in this Layer (default False, readonly)
- Type:
bool
- use_volumes¶
Render volumes in this Layer (default False, readonly)
- Type:
bool
- load_from_file(filepath, *, x=0, y=0)¶
Copies the pixels of this renderlayer from an image file
- Parameters:
filepath (str) – File Path, File path to load into this render tile, must be no smaller than the renderlayer (never None)
x (int) – Offset X, Offset the position to copy from if the image is larger than the render layer (in [0, inf], optional)
y (int) – Offset Y, Offset the position to copy from if the image is larger than the render layer (in [0, inf], optional)
- classmethod bl_rna_get_subclass(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type