SpotLight(Light)¶
base classes — bpy_struct, ID, Light
- class bpy.types.SpotLight(Light)¶
Directional cone Light
- energy¶
The energy this light would emit over its entire area if it wasn’t limited by the spot angle, in units of radiant power (W) (in [-inf, inf], default 10.0)
- Type:
float
- shadow_buffer_clip_start¶
Shadow map clip start, below which objects will not generate shadows (in [1e-06, inf], default 0.05)
- Type:
float
- shadow_filter_radius¶
Blur shadow aliasing using Percentage Closer Filtering (in [0, inf], default 1.0)
- Type:
float
- shadow_jitter_overblur¶
Apply shadow tracing to each jittered sample to reduce under-sampling artifacts (in [0, 100], default 10.0)
- Type:
float
- shadow_maximum_resolution¶
Minimum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality. (in [0, inf], default 0.001)
- Type:
float
- shadow_soft_size¶
Light size for ray shadow sampling (Raytraced shadows) (in [0, inf], default 0.0)
- Type:
float
- show_cone¶
Display transparent cone in 3D view to visualize which objects are contained in it (default False)
- Type:
bool
- spot_blend¶
The softness of the spotlight edge (in [0, 1], default 0.15)
- Type:
float
- spot_size¶
Angular diameter of the spotlight beam (in [0.0174533, 3.14159], default 0.785398)
- Type:
float
- use_absolute_resolution¶
Limit the resolution at 1 unit from the light origin instead of relative to the shadowed pixel (default False)
- Type:
bool
- use_shadow_jitter¶
Enable jittered soft shadows to increase shadow precision (disabled in viewport unless enabled in the render settings). Has a high performance impact. (default False)
- Type:
bool
- use_soft_falloff¶
Apply falloff to avoid sharp edges when the light geometry intersects with other objects (default True)
- Type:
bool
- use_square¶
Cast a square spot light shape (default False)
- Type:
bool
- inline_shader_nodes()¶
Get the inlined shader nodes of this light. This preprocesses the node tree to remove nested groups, repeat zones and more.
- Returns:
The inlined shader nodes.
- Return type:
bpy.types.InlineShaderNodes
- classmethod bl_rna_get_subclass(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type