MeshUVLoopLayer(bpy_struct)¶
base class — bpy_struct
- class bpy.types.MeshUVLoopLayer(bpy_struct)¶
- active¶
Set the map as active for display and editing (default False)
- Type:
bool
- active_clone¶
Set the map as active for cloning (default False)
- Type:
bool
- active_render¶
Set the UV map as active for rendering (default False)
- Type:
bool
- data¶
Deprecated, use ‘uv’, ‘vertex_select’, ‘edge_select’ or ‘pin’ properties instead (default None, readonly)
- Type:
- name¶
Name of UV map (default “”, never None)
- Type:
str
- pin¶
UV pinned state in the UV editor (default None, readonly)
- uv¶
UV coordinates on face corners (default None, readonly)
- pin_ensure()¶
pin_ensure
- Returns:
The boolean attribute
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type