ClothSettings(bpy_struct)¶
base class — bpy_struct
- class bpy.types.ClothSettings(bpy_struct)¶
Cloth simulation settings for an object
- air_damping¶
Air has normally some thickness which slows falling things down (in [0, 10], default 1.0)
- Type:
float
- bending_damping¶
Amount of damping in bending behavior (in [0, 1000], default 0.5)
- Type:
float
- bending_model¶
Physical model for simulating bending forces (default
'ANGULAR')ANGULARAngular – Cloth model with angular bending springs.LINEARLinear – Cloth model with linear bending springs (legacy).
- Type:
Literal[‘ANGULAR’, ‘LINEAR’]
- bending_stiffness¶
How much the material resists bending (in [0, 10000], default 0.5)
- Type:
float
- bending_stiffness_max¶
Maximum bending stiffness value (in [0, 10000], default 0.5)
- Type:
float
- collider_friction¶
(in [0, 1], default 0.0)
- Type:
float
- compression_damping¶
Amount of damping in compression behavior (in [0, 50], default 5.0)
- Type:
float
- compression_stiffness¶
How much the material resists compression (in [0, 10000], default 15.0)
- Type:
float
- compression_stiffness_max¶
Maximum compression stiffness value (in [0, 10000], default 15.0)
- Type:
float
- density_strength¶
Influence of target density on the simulation (in [0, 1], default 0.0)
- Type:
float
- density_target¶
Maximum density of hair (in [0, 10000], default 0.0)
- Type:
float
- effector_weights¶
(readonly)
- Type:
- fluid_density¶
Density (kg/l) of the fluid contained inside the object, used to create a hydrostatic pressure gradient simulating the weight of the internal fluid, or buoyancy from the surrounding fluid if negative (in [-inf, inf], default 0.0)
- Type:
float
- goal_default¶
Default Goal (vertex target position) value, when no Vertex Group used (in [0, 1], default 0.0)
- Type:
float
- goal_friction¶
Goal (vertex target position) friction (in [0, 50], default 0.0)
- Type:
float
- goal_max¶
Goal maximum, vertex group weights are scaled to match this range (in [0, 1], default 1.0)
- Type:
float
- goal_min¶
Goal minimum, vertex group weights are scaled to match this range (in [0, 1], default 0.0)
- Type:
float
- goal_spring¶
Goal (vertex target position) spring stiffness (in [0, 0.999], default 1.0)
- Type:
float
- gravity¶
Gravity or external force vector (array of 3 items, in [-100, 100], default (0.0, 0.0, -9.81))
- Type:
- internal_compression_stiffness¶
How much the material resists compression (in [0, 10000], default 15.0)
- Type:
float
- internal_compression_stiffness_max¶
Maximum compression stiffness value (in [0, 10000], default 15.0)
- Type:
float
- internal_friction¶
(in [0, 1], default 0.0)
- Type:
float
- internal_spring_max_diversion¶
How much the rays used to connect the internal points can diverge from the vertex normal (in [0, 0.785398], default 0.785398)
- Type:
float
- internal_spring_max_length¶
The maximum length an internal spring can have during creation. If the distance between internal points is greater than this, no internal spring will be created between these points. A length of zero means that there is no length limit. (in [0, 1000], default 0.0)
- Type:
float
- internal_spring_normal_check¶
Require the points the internal springs connect to have opposite normal directions (default True)
- Type:
bool
- internal_tension_stiffness¶
How much the material resists stretching (in [0, 10000], default 15.0)
- Type:
float
- internal_tension_stiffness_max¶
Maximum tension stiffness value (in [0, 10000], default 15.0)
- Type:
float
- mass¶
The mass of each vertex on the cloth material (in [0, inf], default 0.3)
- Type:
float
- pin_stiffness¶
Pin (vertex target position) spring stiffness (in [0, 50], default 1.0)
- Type:
float
- pressure_factor¶
Ambient pressure (kPa) that balances out between the inside and outside of the object when it has the target volume (in [0, 10000], default 1.0)
- Type:
float
- quality¶
Quality of the simulation in steps per frame (higher is better quality but slower) (in [1, inf], default 5)
- Type:
int
- sewing_force_max¶
Maximum sewing force (in [0, 10000], default 0.0)
- Type:
float
- shear_damping¶
Amount of damping in shearing behavior (in [0, 50], default 5.0)
- Type:
float
- shear_stiffness¶
How much the material resists shearing (in [0, 10000], default 5.0)
- Type:
float
- shear_stiffness_max¶
Maximum shear scaling value (in [0, 10000], default 5.0)
- Type:
float
- shrink_max¶
Max amount to shrink cloth by (in [-inf, 1], default 0.0)
- Type:
float
- shrink_min¶
Factor by which to shrink cloth (in [-inf, 1], default 0.0)
- Type:
float
- target_volume¶
The mesh volume where the inner/outer pressure will be the same. If set to zero the change in volume will not affect pressure. (in [0, 10000], default 0.0)
- Type:
float
- tension_damping¶
Amount of damping in stretching behavior (in [0, 50], default 5.0)
- Type:
float
- tension_stiffness¶
How much the material resists stretching (in [0, 10000], default 15.0)
- Type:
float
- tension_stiffness_max¶
Maximum tension stiffness value (in [0, 10000], default 15.0)
- Type:
float
- time_scale¶
Cloth speed is multiplied by this value (in [0, inf], default 1.0)
- Type:
float
- uniform_pressure_force¶
The uniform pressure that is constantly applied to the mesh, in units of Pressure Scale. Can be negative. (in [-10000, 10000], default 0.0)
- Type:
float
- use_dynamic_mesh¶
Make simulation respect deformations in the base mesh (default False)
- Type:
bool
- use_internal_springs¶
Simulate an internal volume structure by creating springs connecting the opposite sides of the mesh (default False)
- Type:
bool
- use_pressure¶
Simulate pressure inside a closed cloth mesh (default False)
- Type:
bool
- use_pressure_volume¶
Use the Target Volume parameter as the initial volume, instead of calculating it from the mesh itself (default False)
- Type:
bool
- use_sewing_springs¶
Pulls loose edges together (default False)
- Type:
bool
- vertex_group_bending¶
Vertex group for fine control over bending stiffness (default “”, never None)
- Type:
str
- vertex_group_intern¶
Vertex group for fine control over the internal spring stiffness (default “”, never None)
- Type:
str
- vertex_group_mass¶
Vertex Group for pinning of vertices (default “”, never None)
- Type:
str
- vertex_group_pressure¶
Vertex Group for where to apply pressure. Zero weight means no pressure while a weight of one means full pressure. Faces with a vertex that has zero weight will be excluded from the volume calculation. (default “”, never None)
- Type:
str
- vertex_group_shear_stiffness¶
Vertex group for fine control over shear stiffness (default “”, never None)
- Type:
str
- vertex_group_shrink¶
Vertex Group for shrinking cloth (default “”, never None)
- Type:
str
- vertex_group_structural_stiffness¶
Vertex group for fine control over structural stiffness (default “”, never None)
- Type:
str
- voxel_cell_size¶
Size of the voxel grid cells for interaction effects (in [0.0001, 10000], default 0.1)
- Type:
float
- classmethod bl_rna_get_subclass(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)¶
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type