BMesh Types (bmesh.types)¶
Base Mesh Type¶
- class bmesh.types.BMesh¶
The BMesh data structure
- calc_loop_triangles()¶
Calculate triangle tessellation from quads/ngons.
- Returns:
The triangulated faces.
- Return type:
list[tuple[
bmesh.types.BMLoop,bmesh.types.BMLoop,bmesh.types.BMLoop]]
- calc_volume(*, signed=False)¶
Calculate mesh volume based on face normals.
- Parameters:
signed (bool) – when signed is true, negative values may be returned.
- Returns:
The volume of the mesh.
- Return type:
float
- clear()¶
Clear all mesh data.
- copy()¶
- Returns:
A copy of this BMesh.
- Return type:
- free()¶
Explicitly free the BMesh data from memory, causing exceptions on further access.
Note
The BMesh is freed automatically, typically when the script finishes executing. However in some cases it’s hard to predict when this will be and it’s useful to explicitly free the data.
- from_mesh(mesh, *, face_normals=True, vertex_normals=True, use_shape_key=False, shape_key_index=0)¶
Initialize this bmesh from existing mesh data-block.
- Parameters:
mesh (
bpy.types.Mesh) – The mesh data to load.face_normals (bool) – Calculate face normals.
vertex_normals (bool) – Calculate vertex normals.
use_shape_key (bool) – Use the locations from a shape key.
shape_key_index (int) – The shape key index to use.
Note
Multiple calls can be used to join multiple meshes.
Custom-data layers are only copied from
meshon initialization. Further calls will copy custom-data to matching layers, layers missing on the target mesh won’t be added.
- from_object(object, depsgraph, *, cage=False, face_normals=True, vertex_normals=True)¶
Initialize this bmesh from existing object data-block (only meshes are currently supported).
- Parameters:
object (
bpy.types.Object) – The object data to load.depsgraph (
bpy.types.Depsgraph) – The dependency graph for evaluated data.cage (bool) – Get the mesh as a deformed cage.
face_normals (bool) – Calculate face normals.
vertex_normals (bool) – Calculate vertex normals.
- normal_update()¶
Update normals of mesh faces and verts.
Note
The normal of any vertex where
is_wireis True will be a zero vector.
- select_flush(select)¶
Flush selection from vertices, independent of the current selection mode.
- Parameters:
select (bool) – flush selection or de-selected elements.
- select_flush_mode(*, flush_down=False)¶
Flush selection based on the current mode
bmesh.types.BMesh.select_mode.- Parameters:
flush_down (bool) – Flush selection down from faces to edges & verts or from edges to verts. This option is ignored when vertex selection mode is enabled.
- to_mesh(mesh)¶
Writes this BMesh data into an existing Mesh data-block.
- Parameters:
mesh (
bpy.types.Mesh) – The mesh data to write into.
- transform(matrix, *, filter=None)¶
Transform the mesh (optionally filtering flagged data only).
- Parameters:
matrix (
mathutils.Matrix) – 4x4 transform matrix.filter (set[Literal['SELECT', 'HIDE', 'SEAM', 'SMOOTH', 'TAG']] | None) – Flag to filter vertices.
- uv_select_flush(select)¶
Flush selection from UV vertices to edges & faces independent of the selection mode.
- Parameters:
select (bool) – Flush selection or de-selected elements.
Note
This function doesn’t flush the selection to the mesh, typically
bmesh.types.BMesh.uv_select_sync_to_mesh()should be called afterwards.
- uv_select_flush_mode(*, flush_down=False)¶
Flush UV selection based on the current mode
bmesh.types.BMesh.select_mode.- Parameters:
flush_down (bool) – Flush selection down from faces to edges & verts or from edges to verts. This option is ignored when vertex selection mode is enabled.
Flush selection from UV vertices to contiguous UV’s independent of the selection mode.
- Parameters:
select (bool) – Flush selection or de-selected elements.
Note
This function doesn’t flush the selection to the mesh, typically
bmesh.types.BMesh.uv_select_sync_to_mesh()should be called afterwards.
- uv_select_foreach_set(select, /, *, loop_verts=(), loop_edges=(), faces=(), sticky_select_mode='SHARED_LOCATION')¶
Set the UV selection state for loop-vertices, loop-edges & faces.
This is a close equivalent to selecting in the UV editor.
- Parameters:
select (bool) – The selection state to set.
loop_verts (Iterable[
bmesh.types.BMLoop]) – Loop verts to operate on.loop_edges (Iterable[
bmesh.types.BMLoop]) – Loop edges to operate on.faces (Iterable[
bmesh.types.BMFace]) – Faces to operate on.sticky_select_mode (Literal[‘SHARED_LOCATION’, ‘DISABLED’, ‘SHARED_VERTEX’]) – See (
bpy.types.ToolSettings.uv_sticky_select_modewhich may be passed in directly)..
Note
This function is selection-mode independent, typically
bmesh.types.BMesh.uv_select_flush_mode()should be called afterwards.This function doesn’t flush the selection to the mesh, typically
bmesh.types.BMesh.uv_select_sync_to_mesh()should be called afterwards.
- uv_select_foreach_set_from_mesh(select, /, *, verts=(), edges=(), faces=(), sticky_select_mode='SHARED_LOCATION')¶
Select or de-select mesh elements, updating the UV selection.
An equivalent to selecting from the 3D viewport for selection operations that support maintaining a synchronized UV selection.
- Parameters:
select (bool) – The selection state to set.
verts (Iterable[
bmesh.types.BMVert]) – Verts to operate on.edges (Iterable[
bmesh.types.BMEdge]) – Edges to operate on.faces (Iterable[
bmesh.types.BMFace]) – Faces to operate on.sticky_select_mode (Literal[‘SHARED_LOCATION’, ‘DISABLED’, ‘SHARED_VERTEX’]) – See (
bpy.types.ToolSettings.uv_sticky_select_modewhich may be passed in directly)..
- uv_select_sync_from_mesh(*, sticky_select_mode='SHARED_LOCATION')¶
Sync selection from mesh to UVs.
- Parameters:
sticky_select_mode (Literal[‘SHARED_LOCATION’, ‘DISABLED’, ‘SHARED_VERTEX’]) – Behavior when flushing from the mesh to UV selection (
bpy.types.ToolSettings.uv_sticky_select_modewhich may be passed in directly).. This should only be used when preparing to create a UV selection.
Note
This function doesn’t flush the selection to the mesh, typically
bmesh.types.BMesh.uv_select_sync_to_mesh()should be called afterwards.
- uv_select_sync_to_mesh()¶
Sync selection from UVs to the mesh.
- edges¶
This mesh’s edge sequence (read-only).
- Type:
- faces¶
This mesh’s face sequence (read-only).
- Type:
- is_valid¶
True when this element is valid (hasn’t been freed or removed).
- Type:
bool
- is_wrapped¶
True when this mesh is owned by blender (typically the editmode BMesh).
- Type:
bool
- loops¶
This mesh’s loops (read-only).
- Type:
Note
Loops must be accessed via faces, this is only exposed for layer access.
- select_history¶
Sequence of selected items (the last is displayed as active).
- Type:
- select_mode¶
The selection mode, cannot be assigned an empty set.
- Type:
set[Literal[‘VERT’, ‘EDGE’, ‘FACE’]]
- uv_select_sync_valid¶
When true, the UV selection has been synchronized. Setting to False means the UV selection will be ignored. While setting to true is supported it is up to the script author to ensure a correct selection state before doing so.
- Type:
bool
- verts¶
This mesh’s vert sequence (read-only).
- Type:
Mesh Elements¶
- class bmesh.types.BMVert¶
The BMesh vertex type
- calc_edge_angle(fallback=None)¶
Return the angle between this vert’s two connected edges.
- Parameters:
fallback (Any) – return this when the vert doesn’t have 2 edges (instead of raising a
ValueError).- Returns:
Angle between edges in radians.
- Return type:
float
- calc_shell_factor()¶
Return a multiplier calculated based on the sharpness of the vertex. Where a flat surface gives 1.0, and higher values sharper edges. This is used to maintain shell thickness when offsetting verts along their normals.
- Returns:
offset multiplier
- Return type:
float
- copy_from(other)¶
Copy values from another element of matching type.
- Parameters:
other (Self) – Another element of the same type to copy from.
- copy_from_face_interp(face)¶
Interpolate the customdata from a face onto this vert (the vert should overlap the face).
- Parameters:
face (
bmesh.types.BMFace) – The face to interpolate data from.
- copy_from_vert_interp(vert_pair, fac)¶
Interpolate the customdata from a vert between 2 other verts.
- Parameters:
vert_pair (Sequence[
bmesh.types.BMVert]) – The verts between which to interpolate data from.fac (float) – The interpolation factor.
- hide_set(hide)¶
Set the hide state. This is different from the hide attribute because it updates the selection and hide state of associated geometry.
- Parameters:
hide (bool) – Hidden or visible.
- normal_update()¶
Update vertex normal. This does not update the normals of adjoining faces.
Note
The vertex normal will be a zero vector if vertex
is_wireis True.
- select_set(select)¶
Set the selection. This is different from the select attribute because it updates the selection state of associated geometry.
- Parameters:
select (bool) – Select or de-select.
Note
This flushes selection down (e.g. selecting a face also selects its edges and vertices), but not up (e.g. de-selecting a vertex won’t de-select faces that use it). Before finishing with a mesh, flushing is typically still needed.
- co¶
The coordinates for this vertex as a 3D, wrapped vector.
- Type:
- hide¶
Hidden state of this element.
- Type:
bool
- index¶
Index of this element.
- Type:
int
Note
This value is not necessarily valid, while editing the mesh it can become dirty.
It’s also possible to assign any number to this attribute for a scripts internal logic.
To ensure the value is up to date - see
bmesh.types.BMElemSeq.index_update().
- is_boundary¶
True when this vertex is connected to boundary edges (read-only).
- Type:
bool
- is_manifold¶
True when this vertex is manifold (read-only).
- Type:
bool
- is_valid¶
True when this element is valid (hasn’t been freed or removed).
- Type:
bool
- is_wire¶
True when this vertex is not connected to any faces (read-only).
- Type:
bool
- link_edges¶
Edges connected to this vertex (read-only).
- link_faces¶
Faces connected to this vertex (read-only).
- link_loops¶
Loops that use this vertex (read-only).
- normal¶
The normal for this vertex as a 3D, wrapped vector.
- Type:
- select¶
Selected state of this element.
- Type:
bool
- tag¶
Generic attribute scripts can use for own logic
- Type:
bool
- class bmesh.types.BMEdge¶
The BMesh edge connecting 2 verts
- calc_face_angle(fallback=None)¶
Return the angle between this edge’s two connected faces.
- Parameters:
fallback (Any) – return this when the edge doesn’t have 2 faces (instead of raising a
ValueError).- Returns:
The angle between 2 connected faces in radians.
- Return type:
float
- calc_face_angle_signed(fallback=None)¶
Return the signed angle between this edge’s two connected faces.
- Parameters:
fallback (Any) – return this when the edge doesn’t have 2 faces (instead of raising a
ValueError).- Returns:
The angle between 2 connected faces in radians (negative for concave join).
- Return type:
float
- calc_length()¶
Return the length of the edge.
- Returns:
The length between both verts.
- Return type:
float
- calc_tangent(loop)¶
Return the tangent at this edge relative to a face (pointing inward into the face). This uses the face normal for calculation.
- Parameters:
loop (
bmesh.types.BMLoop) – The loop used for tangent calculation.- Returns:
a normalized vector.
- Return type:
- copy_from(other)¶
Copy values from another element of matching type.
- Parameters:
other (Self) – Another element of the same type to copy from.
- hide_set(hide)¶
Set the hide state. This is different from the hide attribute because it updates the selection and hide state of associated geometry.
- Parameters:
hide (bool) – Hidden or visible.
- normal_update()¶
Update normals of all connected faces and the edge verts.
Note
The normal of edge vertex will be a zero vector if vertex
is_wireis True.
- other_vert(vert)¶
Return the other vertex on this edge or None if the vertex is not used by this edge.
- Parameters:
vert (
bmesh.types.BMVert) – a vert in this edge.- Returns:
The edge’s other vert.
- Return type:
bmesh.types.BMVert| None
- select_set(select)¶
Set the selection. This is different from the select attribute because it updates the selection state of associated geometry.
- Parameters:
select (bool) – Select or de-select.
Note
This flushes selection down (e.g. selecting a face also selects its edges and vertices), but not up (e.g. de-selecting a vertex won’t de-select faces that use it). Before finishing with a mesh, flushing is typically still needed.
- hide¶
Hidden state of this element.
- Type:
bool
- index¶
Index of this element.
- Type:
int
Note
This value is not necessarily valid, while editing the mesh it can become dirty.
It’s also possible to assign any number to this attribute for a scripts internal logic.
To ensure the value is up to date - see
bmesh.types.BMElemSeq.index_update().
- is_boundary¶
True when this edge is at the boundary of a face (read-only).
- Type:
bool
- is_contiguous¶
True when this edge is manifold, between two faces with the same winding (read-only).
- Type:
bool
- is_convex¶
True when this edge joins two convex faces, depends on a valid face normal (read-only).
- Type:
bool
- is_manifold¶
True when this edge is manifold (read-only).
- Type:
bool
- is_valid¶
True when this element is valid (hasn’t been freed or removed).
- Type:
bool
- is_wire¶
True when this edge is not connected to any faces (read-only).
- Type:
bool
- link_faces¶
Faces connected to this edge, (read-only).
- link_loops¶
Loops connected to this edge, (read-only).
- seam¶
Seam for UV unwrapping.
- Type:
bool
- select¶
Selected state of this element.
- Type:
bool
- smooth¶
Smooth state of this element.
- Type:
bool
- tag¶
Generic attribute scripts can use for own logic
- Type:
bool
- verts¶
Verts this edge uses (always 2), (read-only).
- class bmesh.types.BMFace¶
The BMesh face with 3 or more sides
- calc_area()¶
Return the area of the face.
- Returns:
The area of the face.
- Return type:
float
- calc_center_bounds()¶
Return bounds center of the face.
- Returns:
a 3D vector.
- Return type:
- calc_center_median()¶
Return median center of the face.
- Returns:
a 3D vector.
- Return type:
- calc_center_median_weighted()¶
Return median center of the face weighted by edge lengths.
- Returns:
a 3D vector.
- Return type:
- calc_perimeter()¶
Return the perimeter of the face.
- Returns:
The perimeter of the face.
- Return type:
float
- calc_tangent_edge()¶
Return face tangent based on longest edge.
- Returns:
a normalized vector.
- Return type:
- calc_tangent_edge_diagonal()¶
Return face tangent based on the edge farthest from any vertex.
- Returns:
a normalized vector.
- Return type:
- calc_tangent_edge_pair()¶
Return face tangent based on the two longest disconnected edges.
Tris: Use the edge pair with the most similar lengths.
Quads: Use the longest edge pair.
NGons: Use the two longest disconnected edges.
- Returns:
a normalized vector.
- Return type:
- calc_tangent_vert_diagonal()¶
Return face tangent based on the two most distant vertices.
- Returns:
a normalized vector.
- Return type:
- copy(*, verts=True, edges=True)¶
Make a copy of this face.
- Parameters:
verts (bool) – When set, the faces verts will be duplicated too.
edges (bool) – When set, the faces edges will be duplicated too.
- Returns:
The newly created face.
- Return type:
- copy_from(other)¶
Copy values from another element of matching type.
- Parameters:
other (Self) – Another element of the same type to copy from.
- copy_from_face_interp(face, vert=True)¶
Interpolate the customdata from another face onto this one (faces should overlap).
- Parameters:
face (
bmesh.types.BMFace) – The face to interpolate data from.vert (bool) – When True, also copy vertex data.
- hide_set(hide)¶
Set the hide state. This is different from the hide attribute because it updates the selection and hide state of associated geometry.
- Parameters:
hide (bool) – Hidden or visible.
- normal_flip()¶
Reverses winding of a face, which flips its normal.
- normal_update()¶
Update face normal based on the positions of the face verts. This does not update the normals of face verts.
- select_set(select)¶
Set the selection. This is different from the select attribute because it updates the selection state of associated geometry.
- Parameters:
select (bool) – Select or de-select.
Note
This flushes selection down (e.g. selecting a face also selects its edges and vertices), but not up (e.g. de-selecting a vertex won’t de-select faces that use it). Before finishing with a mesh, flushing is typically still needed.
- uv_select_set(select)¶
Set the UV face selection state.
- Parameters:
select (bool) – Select or de-select.
Note
This flushes selection down (selecting a face also selects its edges and vertices), but not up. Before finishing with a mesh, flushing with
bmesh.types.BMesh.uv_select_flush_mode()is still needed.
- edges¶
Edges of this face, (read-only).
- hide¶
Hidden state of this element.
- Type:
bool
- index¶
Index of this element.
- Type:
int
Note
This value is not necessarily valid, while editing the mesh it can become dirty.
It’s also possible to assign any number to this attribute for a scripts internal logic.
To ensure the value is up to date - see
bmesh.types.BMElemSeq.index_update().
- is_valid¶
True when this element is valid (hasn’t been freed or removed).
- Type:
bool
- loops¶
Loops of this face, (read-only).
- material_index¶
The face’s material index.
- Type:
int
- normal¶
The normal for this face as a 3D, wrapped vector.
- Type:
- select¶
Selected state of this element.
- Type:
bool
- smooth¶
Smooth state of this element.
- Type:
bool
- tag¶
Generic attribute scripts can use for own logic
- Type:
bool
- uv_select¶
UV selected state of this element.
- Type:
bool
- verts¶
Verts of this face, (read-only).
- class bmesh.types.BMLoop¶
This is normally accessed from
bmesh.types.BMFace.loopswhere each face loop represents a corner of the face.- calc_angle()¶
Return the angle at this loops corner of the face. This is calculated so sharper corners give lower angles.
- Returns:
The angle in radians.
- Return type:
float
- calc_normal()¶
Return normal at this loops corner of the face. Falls back to the face normal for straight lines.
- Returns:
a normalized vector.
- Return type:
- calc_tangent()¶
Return the tangent at this loops corner of the face (pointing inward into the face). Falls back to the face normal for straight lines.
- Returns:
a normalized vector.
- Return type:
- copy_from(other)¶
Copy values from another element of matching type.
- Parameters:
other (Self) – Another element of the same type to copy from.
- copy_from_face_interp(face, vert=True, multires=True)¶
Interpolate the customdata from a face onto this loop (the loop’s vert should overlap the face).
- Parameters:
face (
bmesh.types.BMFace) – The face to interpolate data from.vert (bool) – When enabled, interpolate the loop’s vertex data (optional).
multires (bool) – When enabled, interpolate the loop’s multires data (optional).
- uv_select_edge_set(select)¶
Set the UV edge selection state.
- Parameters:
select (bool) – Select or de-select.
Note
This flushes selection down (selecting an edge also selects its vertices), but not up (de-selecting a vertex won’t de-select the edges & faces that use it). Before finishing with a mesh, flushing with
bmesh.types.BMesh.uv_select_flush_mode()is still needed.
- uv_select_vert_set(select)¶
Set the UV vertex selection state.
- Parameters:
select (bool) – Select or de-select.
Note
This does not flush selection, so selecting a vertex won’t select the edges & faces that use it. Before finishing with a mesh, flushing with
bmesh.types.BMesh.uv_select_flush_mode()is still needed.
- edge¶
The loop’s edge (between this loop and the next), (read-only).
- Type:
- face¶
The face this loop belongs to (read-only).
- Type:
- index¶
Index of this element.
- Type:
int
Note
This value is not necessarily valid, while editing the mesh it can become dirty.
It’s also possible to assign any number to this attribute for a scripts internal logic.
To ensure the value is up to date - see
bmesh.types.BMElemSeq.index_update().
- is_convex¶
True when this loop is at the convex corner of a face, depends on a valid face normal (read-only).
- Type:
bool
- is_valid¶
True when this element is valid (hasn’t been freed or removed).
- Type:
bool
- link_loop_next¶
The next face corner (read-only).
- Type:
- link_loop_prev¶
The previous face corner (read-only).
- Type:
- link_loop_radial_next¶
The next loop around the edge (read-only).
- Type:
- link_loop_radial_prev¶
The previous loop around the edge (read-only).
- Type:
- link_loops¶
Loops connected to this loop, (read-only).
- tag¶
Generic attribute scripts can use for own logic
- Type:
bool
- uv_select_edge¶
UV edge selected state of this loop.
- Type:
bool
- uv_select_vert¶
UV vertex selected state of this loop.
- Type:
bool
- vert¶
The loop’s vertex (read-only).
- Type:
Sequence Accessors¶
- class bmesh.types.BMElemSeq¶
General sequence type used for accessing any sequence of
bmesh.types.BMVert,bmesh.types.BMEdge,bmesh.types.BMFace,bmesh.types.BMLoop.When accessed via
bmesh.types.BMesh.verts,bmesh.types.BMesh.edges,bmesh.types.BMesh.facesthere are also functions to create/remove items.- index_update()¶
Initialize the index values of this sequence.
This is the equivalent of looping over all elements and assigning the index values.
for index, ele in enumerate(sequence): ele.index = index
Note
Running this on sequences besides
bmesh.types.BMesh.verts,bmesh.types.BMesh.edges,bmesh.types.BMesh.facesworks but won’t result in each element having a valid index, instead its order in the sequence will be set.
- class bmesh.types.BMVertSeq¶
- ensure_lookup_table()¶
Ensure internal data needed for int subscript access is initialized with verts/edges/faces, eg
bm.verts[index].This needs to be called again after adding/removing data in this sequence.
- index_update()¶
Initialize the index values of this sequence.
This is the equivalent of looping over all elements and assigning the index values.
for index, ele in enumerate(sequence): ele.index = index
Note
Running this on sequences besides
bmesh.types.BMesh.verts,bmesh.types.BMesh.edges,bmesh.types.BMesh.facesworks but won’t result in each element having a valid index, instead its order in the sequence will be set.
- new(co=(0.0, 0.0, 0.0), source=None)¶
Create a new vertex.
- Parameters:
co (tuple[float, float, float] | Sequence[float]) – The initial location of the vertex (optional argument).
source (
bmesh.types.BMVert| None) – Existing vert to initialize settings.
- Returns:
The newly created vertex.
- Return type:
- remove(vert)¶
Remove a vert.
- Parameters:
vert (
bmesh.types.BMVert) – The vert to remove.
- sort(*, key=None, reverse=False)¶
Sort the elements of this sequence, using an optional custom sort key. Indices of elements are not changed,
bmesh.types.BMElemSeq.index_update()can be used for that.- Parameters:
key (Callable[[
bmesh.types.BMVert|bmesh.types.BMEdge|bmesh.types.BMFace], int] | None) – The key that sets the ordering of the elements.reverse (bool) – Reverse the order of the elements
Note
When the ‘key’ argument is not provided, the elements are reordered following their current index value. In particular this can be used by setting indices manually before calling this method.
Warning
Existing references to the N’th element, will continue to point the data at that index.
- layers¶
custom-data layers (read-only).
- class bmesh.types.BMEdgeSeq¶
- ensure_lookup_table()¶
Ensure internal data needed for int subscript access is initialized with verts/edges/faces, eg
bm.verts[index].This needs to be called again after adding/removing data in this sequence.
- get(verts, fallback=None)¶
Return an edge which uses the verts passed.
- Parameters:
verts (Sequence[
bmesh.types.BMVert]) – Pair of verts (exactly 2).fallback (Any) – Return this value if nothing is found.
- Returns:
The edge found or the fallback value.
- Return type:
bmesh.types.BMEdge| None
- index_update()¶
Initialize the index values of this sequence.
This is the equivalent of looping over all elements and assigning the index values.
for index, ele in enumerate(sequence): ele.index = index
Note
Running this on sequences besides
bmesh.types.BMesh.verts,bmesh.types.BMesh.edges,bmesh.types.BMesh.facesworks but won’t result in each element having a valid index, instead its order in the sequence will be set.
- new(verts, source=None)¶
Create a new edge from a given pair of verts.
- Parameters:
verts (Sequence[
bmesh.types.BMVert]) – Vertex pair.source (
bmesh.types.BMEdge| None) – Existing edge to initialize settings (optional argument).
- Returns:
The newly created edge.
- Return type:
- remove(edge)¶
Remove an edge.
- Parameters:
edge (
bmesh.types.BMEdge) – The edge to remove.
- sort(*, key=None, reverse=False)¶
Sort the elements of this sequence, using an optional custom sort key. Indices of elements are not changed,
bmesh.types.BMElemSeq.index_update()can be used for that.- Parameters:
key (Callable[[
bmesh.types.BMVert|bmesh.types.BMEdge|bmesh.types.BMFace], int] | None) – The key that sets the ordering of the elements.reverse (bool) – Reverse the order of the elements
Note
When the ‘key’ argument is not provided, the elements are reordered following their current index value. In particular this can be used by setting indices manually before calling this method.
Warning
Existing references to the N’th element, will continue to point the data at that index.
- layers¶
custom-data layers (read-only).
- class bmesh.types.BMFaceSeq¶
- ensure_lookup_table()¶
Ensure internal data needed for int subscript access is initialized with verts/edges/faces, eg
bm.verts[index].This needs to be called again after adding/removing data in this sequence.
- get(verts, fallback=None)¶
Return a face which uses the verts passed.
- Parameters:
verts (Sequence[
bmesh.types.BMVert]) – Sequence of verts.fallback (Any) – Return this value if nothing is found.
- Returns:
The face found or the fallback value.
- Return type:
bmesh.types.BMFace| None
- index_update()¶
Initialize the index values of this sequence.
This is the equivalent of looping over all elements and assigning the index values.
for index, ele in enumerate(sequence): ele.index = index
Note
Running this on sequences besides
bmesh.types.BMesh.verts,bmesh.types.BMesh.edges,bmesh.types.BMesh.facesworks but won’t result in each element having a valid index, instead its order in the sequence will be set.
- new(verts, source=None)¶
Create a new face from a given set of verts.
- Parameters:
verts (Sequence[
bmesh.types.BMVert]) – Sequence of 3 or more verts.source (
bmesh.types.BMFace| None) – Existing face to initialize settings (optional argument).
- Returns:
The newly created face.
- Return type:
- remove(face)¶
Remove a face.
- Parameters:
face (
bmesh.types.BMFace) – The face to remove.
- sort(*, key=None, reverse=False)¶
Sort the elements of this sequence, using an optional custom sort key. Indices of elements are not changed,
bmesh.types.BMElemSeq.index_update()can be used for that.- Parameters:
key (Callable[[
bmesh.types.BMVert|bmesh.types.BMEdge|bmesh.types.BMFace], int] | None) – The key that sets the ordering of the elements.reverse (bool) – Reverse the order of the elements
Note
When the ‘key’ argument is not provided, the elements are reordered following their current index value. In particular this can be used by setting indices manually before calling this method.
Warning
Existing references to the N’th element, will continue to point the data at that index.
- active¶
active face.
- Type:
bmesh.types.BMFace| None
- layers¶
custom-data layers (read-only).
- class bmesh.types.BMIter¶
Internal BMesh type for looping over verts/faces/edges, used for iterating over
bmesh.types.BMElemSeqtypes.
Selection History¶
- class bmesh.types.BMEditSelSeq¶
- add(element)¶
Add an element to the selection history (no action taken if its already added).
- clear()¶
Empties the selection history.
- discard(element)¶
Discard an element from the selection history.
Like remove but doesn’t raise an error when the element is not in the selection list.
- remove(element)¶
Remove an element from the selection history.
- validate()¶
Ensures all elements in the selection history are selected.
- active¶
The last selected element or None (read-only).
- Type:
bmesh.types.BMVert|bmesh.types.BMEdge|bmesh.types.BMFace| None
- class bmesh.types.BMEditSelIter¶
Custom-Data Layer Access¶
- class bmesh.types.BMLayerAccessVert¶
Exposes custom-data layer attributes.
- bool¶
Generic boolean custom-data layer.
- Type:
- color¶
Generic RGBA color with 8-bit precision custom-data layer.
- deform¶
Vertex deform weight
bmesh.types.BMDeformVert(TODO).
- float¶
Generic float custom-data layer.
- Type:
- float_color¶
Generic RGBA color with float precision custom-data layer.
- float_vector¶
Generic 3D vector with float precision custom-data layer.
- int¶
Generic int custom-data layer.
- Type:
- shape¶
Vertex shape-key absolute location (as a 3D Vector).
- skin¶
Accessor for skin layer.
- Type:
bmesh.types.BMLayerCollection[bmesh.types.BMVertSkin]
- string¶
Generic string custom-data layer (exposed as bytes, 255 max length).
- Type:
- class bmesh.types.BMLayerAccessEdge¶
Exposes custom-data layer attributes.
- bool¶
Generic boolean custom-data layer.
- Type:
- color¶
Generic RGBA color with 8-bit precision custom-data layer.
- float¶
Generic float custom-data layer.
- Type:
- float_color¶
Generic RGBA color with float precision custom-data layer.
- float_vector¶
Generic 3D vector with float precision custom-data layer.
- int¶
Generic int custom-data layer.
- Type:
- string¶
Generic string custom-data layer (exposed as bytes, 255 max length).
- Type:
- class bmesh.types.BMLayerAccessFace¶
Exposes custom-data layer attributes.
- bool¶
Generic boolean custom-data layer.
- Type:
- color¶
Generic RGBA color with 8-bit precision custom-data layer.
- float¶
Generic float custom-data layer.
- Type:
- float_color¶
Generic RGBA color with float precision custom-data layer.
- float_vector¶
Generic 3D vector with float precision custom-data layer.
- int¶
Generic int custom-data layer.
- Type:
- string¶
Generic string custom-data layer (exposed as bytes, 255 max length).
- Type:
- class bmesh.types.BMLayerAccessLoop¶
Exposes custom-data layer attributes.
- bool¶
Generic boolean custom-data layer.
- Type:
- color¶
Generic RGBA color with 8-bit precision custom-data layer.
- float¶
Generic float custom-data layer.
- Type:
- float_color¶
Generic RGBA color with float precision custom-data layer.
- float_vector¶
Generic 3D vector with float precision custom-data layer.
- int¶
Generic int custom-data layer.
- Type:
- string¶
Generic string custom-data layer (exposed as bytes, 255 max length).
- Type:
- uv¶
Accessor for
bmesh.types.BMLoopUVUV (as a 2D Vector).
- class bmesh.types.BMLayerCollection¶
Gives access to a collection of custom-data layers of the same type and behaves like Python dictionaries, except for the ability to do list like index access.
- get(key, default=None)¶
Returns the value of the layer matching the key or default when not found (matches Python’s dictionary function of the same name).
- Parameters:
key (str) – The key associated with the layer.
default (Any) – Optional argument for the value to return if key is not found.
- Returns:
The layer matching the key or the default value.
- Return type:
bmesh.types.BMLayerItem| Any
- items()¶
Return the (key, value) pairs of collection members (matching Python’s dict.items() functionality).
- Returns:
(key, value) pairs for each member of this collection.
- Return type:
list[tuple[str,
bmesh.types.BMLayerItem]]
- keys()¶
Return the identifiers of collection members (matching Python’s dict.keys() functionality).
- Returns:
the identifiers for each member of this collection.
- Return type:
list[str]
- new(name='')¶
Create a new layer
- Parameters:
name (str) – Optional name argument (will be made unique).
- Returns:
The newly created layer.
- Return type:
- remove(layer)¶
Remove a layer
- Parameters:
layer (
bmesh.types.BMLayerItem) – The layer to remove.
- values()¶
Return the values of collection (matching Python’s dict.values() functionality).
- Returns:
the members of this collection.
- Return type:
list[
bmesh.types.BMLayerItem]
- verify()¶
Create a new layer or return an existing active layer
- Returns:
The newly created layer, or the existing active layer.
- Return type:
- active¶
The active layer of this type (read-only).
- Type:
bmesh.types.BMLayerItem| None
- is_singleton¶
True if there can exist only one layer of this type (read-only).
- Type:
bool
- class bmesh.types.BMLayerItem¶
Exposes a single custom data layer, its main purpose is for use as an item accessor to custom-data when used with vert/edge/face/loop data.
- copy_from(other)¶
Copy data from another layer.
- Parameters:
other (
bmesh.types.BMLayerItem) – Another layer to copy from.
- name¶
The layer’s unique name (read-only).
- Type:
str
Custom-Data Layer Types¶
- class bmesh.types.BMDeformVert¶
- clear()¶
Clears all weights.
- get(key, default=None)¶
Returns the deform weight matching the key or default when not found (matches Python’s dictionary function of the same name).
- Parameters:
key (int) – The vertex group index.
default (Any) – Optional argument for the value to return if key is not found.
- Returns:
The deform weight or the default when not found.
- Return type:
float | Any
- items()¶
Return (group, weight) pairs for this vertex (matching Python’s dict.items() functionality).
- Returns:
(key, value) pairs for each deform weight of this vertex.
- Return type:
list[tuple[int, float]]
- keys()¶
Return the group indices used by this vertex (matching Python’s dict.keys() functionality).
- Returns:
The deform group indices this vertex uses.
- Return type:
list[int]
- values()¶
Return the weights of the deform vertex (matching Python’s dict.values() functionality).
- Returns:
The weights that influence this vertex
- Return type:
list[float]